Nov 02, 2007, 10:54 PM // 22:54
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#21
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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No class needs to have a secondary. Of course there are certain synergies or combos you can take advantage of, but you do not need to have a secondary.
Part of a lot of players problems who insist on a secondary is that they are trying to do too much with their character. "Jack of all trades, but master of none" is extremely apropos to guild wars. That's why people make fun of wammos so much. This is a team game (yes, even if your team is all heroes and henchies). Rely on your team and work as a team. Draw on the unique strengths that each primary class has to offer.
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Nov 02, 2007, 11:01 PM // 23:01
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#22
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Dervish.................
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Nov 02, 2007, 11:06 PM // 23:06
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#23
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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My monk has rarely used skills from her second profession.
But then again, most of my skills are 5e
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Nov 02, 2007, 11:10 PM // 23:10
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#24
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Desert Nomad
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Quote:
Originally Posted by holababe
My monk has rarely used skills from her second profession.
But then again, most of my skills are 5e
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The only off profession skills I ever use with a monk are mesmer interruption protection and energy management.
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Nov 02, 2007, 11:44 PM // 23:44
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#25
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Monks are incredibly reliant on their secondary, especially in PvP, because their energy management was non-existent before GW:EN. Now they at least have a signet in smiting, but that's still not good enough.
When I monk in PvE, I don't need to take a secondary for most areas, but anywhere that's actually difficult it's far more important than any other class. If someone else doesn't manage their energy well, it's fine for a bit; if the monk screws up, gg.
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Nov 03, 2007, 12:29 AM // 00:29
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#26
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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If we talking about PvE... because PvP is diferent the weak in PvE can be strong in PvP...
And we talking about pure chars, no one skills from other classes...
i think this way...
you can have a all ranger team... yes easy...
you can have a all paragorn team... yes strong defense good heal good defense some solid attacks
you can have a all rit team... yes good heal good damage good defense
you can have a all monk team... i remember the strike in Tok they made a all monk team and finish the mission... yes... and funny i think this is the strongst team... SB... bonds... SoJ...
you can have a all dervish team... sadly yes... good heal good damage good defenses
you can have a all warrior team...? i will avenge you? maybe yes... maybe not... low heal... good defense...
you can have a all ele team...? big damage, big defense wards... but low self heal... weak against casters...
you can have a all necro team...? MM... some self heal... but weak against any damage type... some good skills...
you can have a all mesmer team... ... ... no... i belive... good skills all kown but... to weak... low self heal...
you can have a all sin team... sadly no... strong to block... but to weak against any damage type and to weak against spells...
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Nov 03, 2007, 12:37 AM // 00:37
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#27
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Monks.
It's possible to run a Warrior bar without skills from a secondary and have it function well. The one secondary skill the typical Warrior uses is generally nice to have but not essential.
By contrast, Monks have relied on secondary skills for energy management and self-defense since very early on in Guild Wars. Monks ran cross-class elites (Offering of Blood and Mantra of Recall) as their primary energy management for a year or so; these were replaced by less effective, but still essential non-elite energy management and defensive solutions. The effectiveness of Monk bars would drop off dramatically without such secondary skills.
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Nov 03, 2007, 12:48 AM // 00:48
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#28
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Iowa
Guild: Blazed All Day [BaD]
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I like to go with the Monk as a secondary to begin with. And then after I learn the class I am playing I switch it around and experiment with different builds and such.
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Nov 03, 2007, 01:17 AM // 01:17
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#29
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Tarkin
you can have a all mesmer team... ... ... no... i belive... good skills all kown but... to weak... low self heal...
you can have a all sin team... sadly no... strong to block... but to weak against any damage type and to weak against spells...
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All Sin team (no secondary profession skills) > 8 Shadow Form Sins. Go in one by one, pull out when it's about to run out -- so yes, definitely possible.
All Mesmer team (no secondary profession skills) > Mmmmh... Lots and lots of degen, snares, anti-caster and anti-attacker. Physical / Elemental Resistance, maybe? Challenging, but possible.
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Nov 03, 2007, 01:25 AM // 01:25
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#30
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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PvP monks most definately.
mesmer in ha for channeling
warrior/ele/mes/sin in gvg/ra for return, balacned stance, glyph, and inspired etc etc... some of it is old meta though.
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Nov 03, 2007, 01:28 AM // 01:28
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#31
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Monks and Warrior
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Nov 03, 2007, 01:35 AM // 01:35
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#32
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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Quote:
Originally Posted by Lagg
All Sin team (no secondary profession skills) > 8 Shadow Form Sins. Go in one by one, pull out when it's about to run out -- so yes, definitely possible.
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Not only that but a lot of times I see people say that Assassin's have way too little armor to be front-line in PvE. So IF we're talking about PvE figure in critical agility along with Nightstalker insignias. Thats like at least +20 armor depending on if you're attacking, and of course your Sunspear rank. If you have at least r8 sunspear you would have well over 100 armor while attacking (more than warrior depending on insignias).
And honestly I can't come up with a prof that is dependent on a secondary to help carry the weight... Maybe monk for e-management as mentioned above but other than that every class can do very well on it's own, especially the Dervish (imo).
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Nov 03, 2007, 01:41 AM // 01:41
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#33
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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<QR>
Warrior and assassin: both are vulnerable to blind or miss hexes, and neither has any way of removing conditions or hexes without a secondary. Dervishes have a single form that makes them immune to conditions, as well as the Wind Prayers line that can lower condition durations.
Monks can produce both offense and deense, an entire spectrum from pure smiting to pure protections. E-management is useful, but you can run an effective monk in PvE (probably not in PvP- not my area) without resorting to a secondary profession, just by choosing skills wisely.
Caster classes are generally less reliant on secondary: elementalists, mesmers, and necros all have solid offensive and defensive skills, Paragons and Rits can offer party-wide buffs and decent offense to supplement their own offensive contributions.
Warriors are the only class that can be shut down by a single condition, without a single skill anywhere in their primary skills that can deal with that condition. I almost forgot about Signet of Malice, which makes straight assassins at least capable of dealing with a single blind.
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Nov 03, 2007, 01:45 AM // 01:45
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#34
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by RedNova88
Not only that but a lot of times I see people say that Assassin's have way too little armor to be front-line in PvE. So IF we're talking about PvE figure in critical agility along with Nightstalker insignias. Thats like at least +20 armor depending on if you're attacking, and of course your Sunspear rank. If you have at least r8 sunspear you would have well over 100 armor while attacking (more than warrior depending on insignias).
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I've came to the conclusion that it really doesn't matter. I've done many missions and quests with NO "front-line".
Quote:
Originally Posted by Orinn
Warrior and assassin: both are vulnerable to blind or miss hexes, and neither has any way of removing conditions or hexes without a secondary. Dervishes have a single form that makes them immune to conditions, as well as the Wind Prayers line that can lower condition durations.
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[skill]Signet of Malice[/skill]?
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Nov 03, 2007, 01:55 AM // 01:55
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#35
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I'm saying warrior and monk too.
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Nov 03, 2007, 02:13 AM // 02:13
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#36
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Monk definately. Just check the amount of 'wtb monk tomes' (Or tombs by some brainless people) shouted by non-primary monk players.
For me as elementalist I mostly rely on Dervish with a nice mystic regeneration with my enchants or Mesmer for the Inspiration/Illusion skills.
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Nov 03, 2007, 03:49 AM // 03:49
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#37
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by arcady
My preferred primary is Monk, and it is one that I feel is usually weaker if I add in anything from the secondary.
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[skill]Glyph of Lesser Energy[/skill] + [skill]Aegis[/skill] + [skill]Protective Spirit[/skill] = ?
__________________
Stay Breezy
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Nov 03, 2007, 04:12 AM // 04:12
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#38
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Warrior... lol, riiiight
I'd have to say in PvE, Paragon. For SY! and/or WY!
For PvP, from what little experience I have, I'd say Monk. For E-Management.
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Nov 03, 2007, 04:54 AM // 04:54
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#39
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by lyra_song
Monks. imo have always been the ones who rely on another profession the most, wether its defensive warrior skills, shadow art assassin skills, necro blood, mesmer inspiration, dervish earth prayers, and such.
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I was going to say this. Thank you, lyra. I agree. :3
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Nov 03, 2007, 05:04 AM // 05:04
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#40
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Desert Nomad
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I would say monks because they rely on other classes to provide them needed energy gains. Their own are the worst of all the classes that have energy gaining skills.
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